Unless you’re specifically staying away from concussion damage, the AR2 is the superior option. Neither AR loses precision over shooting while moving. ![]() The AR1 has a longer activation sequence, generates slightly more heat, has slightly longer range, and deals no concussion damage while dealing the same impact damage as the AR2, which is the most common kind of tradeoffs you see inside a weapon class. There are only two assault rifles in the game, the AR1 Astra and AR2 Burst, and the exemplify the dichotomy of most weapons inside a single weapon class. Out of these different damage types, I find concussion and stagger damage to be the most useful, but it heavily depends on the actual weapons you will be using.Īs a weapon class, Assault Rifles are middle of the road weapons, they’re the average other ballistic weapons are compared to. The incendiary guns are fun, do play around with them, but I haven’t found much use for them.Įvery weapon haing a kinetic damage value doesn’t make them equal, plasma weapons have rather low kinetic values compared to other weapons of the same level, for example. Stagger damage will let you crash enemies at a distance, and works as excellent crowd control. Impact damage helps you by stripping cover and destroying pesty alarm towers, but it only works on manmade objects, you cannot flatten a hill between you and your foes. It allows you to leave the mech undamaged for more salvage. When trying to knock out enemy pilots, only concussion damage matters. If they have a primary weapon, destroy the right arm, a secondary weapon (except a shield) destroy the left arm, destroy both if they have both, and the enemy pilot will eject. Alternatively, check the weapons on enemy mechs. It may lead to a quick kill, but lackluster salvage. Destroying the upper body will destroy every other part. Kinetic damage is what allows you to damage enemy vehicles, every weapon has a kinetic damage value, it’s the “base” damage of the weapon, it will allow you to destroy body parts on enemy mechs. There are three ways to take out enemies :
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